![]() ![]() Looking to build a castle (a medium-sized structure)? You'll need a peasants' hut (a small structure) as a requirement. You’ll find yourself picking and choosing from several buildings, all with their own importance and some with synergies. Each settlement has a size ranging from small to medium to large, which factors into how many buildable tiles you’ll have to work with. The settlement and construction system is where the tactics of Songs of Conquest start that’s what determines a lot about your troop composition. Settlement building is one of the first things I found myself chomping at the bit for. Songs of Conquest has a blended mechanics system but let you dig a bit deeper into what I think sets it apart from other games in the genre and really makes it shine. Layered on top of that is an equally enjoyable soundtrack that really helps round out the feel of things. The character design is also a thing of beauty for the four distinct playable factions, as well as the scores of other enemies and creatures that inhabit this universe. The world map feels alive with various buildings, ancient sites of power, resource points, and gorgeous terrain features. Speaking on design, developers Lavapotion have nailed it with their striking and gorgeous pixel style merged with a 2.5D approach. ![]() Songs of Conquest captures these things perfectly with lore uncovered during play, dialog between characters, and a world that is beautiful to take in. One of the alluring things about games like Songs of Conquest is the setting the world itself, the lore, and the distinct factions vying for control. Songs of Conquest Early Access Review: A Breath of Fresh Air for Strategy Games It does all of this in a manner that has fluidity and doesn't feel cumbersome or cobbled together. While the main loop falls within turn-based play, Songs of Conquest also provides a blend of exploration, settlement building, RPG-like character progression, tactics-based combat, and much more. ![]()
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